In manual meshing, it is possible to revolve
- an element edge into quadrilateral elements
- a triangular face into a solid wedge element
- a quadrilateral face into a brick element
To revolve elements:
- Select the method to control the axis of the revolution, such as Rotate
- Select the type of element that you want to create.
- Pick the element edges or faces from which you want to revolve elements. You can specify the number of elements to revolve.
- To revolve:2D elements, pick element edges.
- To revolve 3D elements, pick element faces.
- Depending on the revolution method you chose, define the direction of the revolution.
- Enter the translation distance. (As each element is revolved, you can translate it along the rotation axis.)
- Enter the number of elements to revolve in succession from each element edge or face.
- Enter the starting label for the elements revolved, and enter the increment used to generate the remaining element labels.
- Enter the starting label for the nodes generated, and enter the increment used to generate the remaining node labels.
- Specify the physical property table and material to use for the extruded elements.